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Illustration:

Illustration: "Shelter 3", © Might and Delight

Yarny, Medusa och en elefant
The Craft of Swedish Game Design

5 July - 25 August

Videogames are everywhere. We play them on desktop screens and on devices that we hold in our hands. At home, on the bus, alone and together. But what do you actually know about the creative visual worlds behind the screens?

Presenting never before shown material from the studios themselves, including sketchbooks and illustrations alongside prototypes and models, the exhibition pulls focus on talented image-makers who form part of this rapidly evolving field. Meet the designers who build the visual world of videogames and dive in to discover the craft behind one of Sweden’s dominant artistic fields.

Studios

Avalanche Studios  
Coldwood Interactive  
Landfall Games
Might and Delight
Neat Corporation

The exhibition is a collaboration between Illustratörcentrum and ArkDes with support from Stockholm stad and Region Stockholm.

Curator: James Taylor-Foster
Co-Curator: Sofia Östlund
Initiators: Caroline Agné (verksamhetchef, IC) och Josefine Engström (f.d. ordförande, IC)
Graphic Identity: Studio Reko

About Illustratörcentrum

Illustratörcentrum (The Centre for Illustration and Graphic Design) is Sweden’s largest provider of visual communication. Funded by the government through the Swedish Arts Council it acts as a go-between, connecting creative talent with clients. Since its inception in the 1970s, IC has been dedicated to promoting its members: more than 1,300 professional illustrators, graphic designers, animators, game creators and cartoonists, with an unparalleled diversity of expression and cutting-edge skills.

Illustratörcentrum

Images from the exhibition


Concept art for

Concept art for "Shelter 3" titled “The herd seen from above” (2019), by Emma Richey for Might and Delight. © Might and Delight

Scenic view from

Scenic view from "theHunter: Call of the Wild" of the fictional reserve "Layton Lake District" (2017) by Expansive Worlds for Avalanche Studios. © Avalanche Studios

Scene from

Scene from "Unravel" titled "Watch the waves" (2015), by Martin Sahlin for Coldwood Interactive. © Electronic Arts

Concept sketch for

Concept sketch for "Unravel" titled "Berry Mire Water Puzzle" (2014), by Dick Adolfsson for Coldwood Interactive. © Coldwood Interactive

Scene from

Scene from "Totally Accurate Battle Simulator" titled “Stone Thrower” (2019), by Pontus Ullbors for Landfall Games. © Landfall Games

Environment for the Medieval faction in

Environment for the Medieval faction in "Totally Accurate Battle" Simulator titled “Medieval Lvl 1” (2019), by Johan Lund for Landfall Games. © Landfall Games

More images

Read more about the exhibition

Presenting never before shown material from the studios themselves, including sketchbooks and illustrations alongside prototypes and models, the exhibition pulls focus on talented image-makers who form part of this rapidly evolving field. Meet the designers who build the visual world of videogames and dive in to discover the craft behind one of Sweden’s dominant artistic fields.

Studios

Avalanche Studios  
Coldwood Interactive  
Landfall Games
Might and Delight
Neat Corporation

The exhibition is a collaboration between Illustratörcentrum and ArkDes with support from Stockholm stad and Region Stockholm.

Curator: James Taylor-Foster
Co-Curator: Sofia Östlund
Initiators: Caroline Agné (verksamhetchef, IC) och Josefine Engström (f.d. ordförande, IC)
Graphic Identity: Studio Reko

About Illustratörcentrum

Illustratörcentrum (The Centre for Illustration and Graphic Design) is Sweden’s largest provider of visual communication. Funded by the government through the Swedish Arts Council it acts as a go-between, connecting creative talent with clients. Since its inception in the 1970s, IC has been dedicated to promoting its members: more than 1,300 professional illustrators, graphic designers, animators, game creators and cartoonists, with an unparalleled diversity of expression and cutting-edge skills.

Illustratörcentrum